Pokémon Black and White In-Game Tier List_804

Welcome to the Pokémon Black and White in-game tier list! The goal of the list is to rank every Pokémon in Unova in among the six tiers, from S to E, each vaguely ascertaining its viability. The major variable under which each is ranked is efficiency; a Pokémon that is efficient supplies quicker and easier solutions to significant battles, which include Gym Leaders, Elite Four members, along with N and Ghetsis at the Pokémon League, compared to ones that are ineffective. Pokémon in higher ranks, including fast and A, are thought to be very efficient, while people in lower tiers, such as E and D, are considered not quite efficient.

What will be the tiers?

You can find 6 tiers on this listing:

Pokémon are rated under the following 5 factors:

  • Availability: This really is how early a Pokémon becomes accessible at the game and just how hard it is to find (read: experience speed ). Does it require considerable backtracking, need HM moves, or only have a very low encounter rate? Including backtracking to rekindle the Plume Fossil or Cover Fossil from Nacrene City after acquiring one at the Relic Castle, as well as grabbing Water-types, Cobalion, or even Virizion post-Surf. How can the typing’s matchups work against the whole game? When a Pokémon has better typing, it’s frequently regarded as a greater rank.
  • Stats: Even a Pokémon’s stat distribution is vital for its success. Does the Pokémon have a stat supply that matches its movepool along with typing? When a Pokémon includes a stat supply that favors both its typing and movepool, it will often be greater on the grade list. Generally speaking, that a Pokémon with low Speed will often be ranked lower.
  • Movepool: A Pokémon’s movepool (both level-up along with TM/HM) is equally crucial. What moves does the Pokémon obviously get and could possibly obtain? Unlike with past matches, TMs are of unlimited usage and thus don’t have any opportunity price. With that said, in case a Pokémon wants a TM found in a detour away from the primary route (such as TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in reduced Wellspring Cave with Surf), then it will be hauled down a bit.
  • Major Battles: Important battles include Gym Leaders, both the Elite 4, and the closing conflicts with N and Ghetsis. How does the Pokémon contribute to those battles? A Pokémon that contributes to many big battles will frequently be seen greater than those that don’t.

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What applications is your player allowed to use?

The participant is permitted to use any valid means inside the capsule for completing the game economically. The participant is only permitted to trade to evolve Pokémon and never to receive external help otherwise. Remember that things have opportunity costs associated with them and may negatively give rise to a Pokémon’s position if it needs a multitude of objects, such as two or more.

Under what terms were Pokémon tested?

Each Pokémon was analyzed and ranked under these extra conditions:

  • Every Pokémon was generally on par with all the major Trainers’ levels, at most outleveling their genius by two levels. Reasonable levels in the Elite Four generally vary between 48-50.
  • Most tests were performed with five-member teams, although it is notably more optimal to conduct four or even not, as they will gain more expertise and readily outlevel competitions.
  • Lucky Egg was totally permitted and needed for bigger teams to achieve suitable levels.
  • Round the Unova region, there are around twelve Rare Candies (ignoring Passerby Analytics HQ), some of these requiring backtracking and HMs to be accessed. They’re utilised to get to the aforementioned amounts for the Elite Four when using larger groups.
  • Tampering with the clock to obtain items or Pokémon that are only available in particular seasons has been completely allowed and did not negatively affect any Pokémon’s viability.
  • Viability was determined up till Ghetsis; anything that’s exclusive to post-game (including the Stone Edge TM) wasn’t taken into account for its Pokémon’s viability.


Reserved for Pokémon that have the highest levels of efficiency. Pokémon in this tier can OHKO or 2HKO a overwhelming bulk of foes, limit the number of strikes used against them, and also operate with minimal dependence on items to defeat opponents at comparable levels. All these Pokémon typically appear prior to the late-game, and also some other flaws they are absolutely made up by their own advantages.


  • Entry: Early-game (40% opportunity to appear at Route 4).
  • Typing: Conserve for Drayden/Iris, Fire strikes all Gym Leaders and Elite Four buddies for at least neutral damage and can be struck super efficiently just by Clay.
  • Forged: Darumaka is super fast, and its own high Strike buffed up by Hustle lets it hit every foe tough; its own shaky bulk is repaired by Eviolite. As a Darmanitan, it hits even more challenging, is far faster, and has enough majority to take neutral hits well and even avoid OHKOs from super powerful moves. Hammer Arm depends upon development, also Superpower is heard at level 47. TM-wise, it could be educated Brick Break as an Alternate to Superpower, Rock Slide, and Dig, the latter of which is Great for Shauntal along with Ghetsis’s Fire-resistant Pokémon. Burgh and Elesa shed to Darumaka, even though it requires Eviolite for the two. As a Darmanitan, it sweeps all the additional Gym Leaders, together with Drayden/Iris falling to Belly Drum. In the Elite Four, it can use Belly Drum strategies again to sweep all Marshal.
  • Additional Remarks: Although Hustle may be annoying, most of the misses are not deadly; it does not prevent Darumaka from becoming among the greatest choices for an efficient conduct of the games.


  • Entrance: Early-game (Dust Clouds in Wellspring Cave).
  • Typing: Quite few foes resist Drilbur’s Ground-type strikes, and with Burgh’s Leavanny being the only exception. Its Earth scanning provides it with an immunity to Elesa’s Volt Change, while its development’s Steel typing provides it with greater matchups from Skyla, Brycen, Drayden/Iris, Shauntal, Caitlin, and Grimsley.
  • Stats: Like a Drilbur, it has a excellent Attack stat and great Speed, but its majority isn’t quite as impressive. As an Excadrill, it gains a significant boost in Attack and HP, letting it survive most impartial and a few super effective motions. Excadrill’s base 88 Speed enables it outpace most foes later on.
  • Movepool: Until it learns Metal Claw at level 15 and Dig at level 19, it will be relying on Fury Swipes. Drilbur sets up with Hone Claws till it learns Swords Dance as Excadrill at par 42. It can be educated X-Scissor and Substitute via TMs. Excadrill can sweep the entire Elite Four without Marshal by simply utilizing Swords Dance once. It is also effective at donating majorly against N and Ghetsis (particularly if you are playing at Black, since it can utilize N’s Zekrom as setup bait).
  • Additional Remarks: Drilbur should be developed at level 33 to learn Earthquake a bit earlier, which can be fostered with Soft Sand from Desert Resort. Drilbur is possibly one of the greatest Pokémon in BW and thus is highly suggested to catch, even when approach is irritating.


  • Availability: Early-game (20% chance to appear in Route 4).
  • Typing: Although it combats with Skyla, Scraggy’s typing lets it beat Brycen and each one the Elite Four members barring Marshal.
  • Stats: Scraggy has good Attack and defensive stats, which can be buffed by Eviolite. Its Speed will eventually cause it problems since a Scrafty, however you should have Speed EVs into outspeed some lower risks.
  • Movepool: Its just STAB movement is Faint Attack till it learns Brick Split at level 20. It can be taught Payback at par 23 to take advantage of its reduced Speed. High Jump Kick at level 31 and Crunch at level 38 are the strongest STAB moves. TM-wise, it may be educated Setup and Rock Slide.
  • Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does well against each Gym Leader, Though It needs Eviolite for all of them as a Scraggy. It also works nicely against each Elite Four member pub Marshal and can be helpful against West and Ghetsis.
  • Additional Comments: The combination of a strong movepool and great typing that simplifies a whole lot of major competitions makes Scraggy a very excellent choice for a series of the games. Constantly use one with Moxie over Reduce SkinCare.


Reserved for Pokémon whose efficiency concerning finishing the sport is considered to be very high. Pokémon inside this tier have the ability to OHKO or even 2HKO a great deal of foes and aren’t too reliant on things to be successful, but they possibly have some observable defects that harm their efficacy or have their viability counterbalanced by a late arrival.


  • Entry: Mid-game (Receive Plume Fossil from feminine Backpacker at Relic Castle and renew in Nacrene City at level 25).
  • Typing: Rock / Flying gives it five flaws, though only Rock is ordinary. Archen’s only real losing matchup is from Elesa; it is good elsewhere.
  • Stats: Archen has excellent Attack coupled with good Speed and Special Attack, but it has lacking defenses. For instance Archeops, all these stats escalated into 140/112 crimes with great 110 Speed. The two Pokémon needs to be careful however, since their Defeatist ability their crimes at 50% or less HP.
  • Movepool: It begins with Ancient Power (it is possible to instruct Rock Tomb via TM) and learns Acrobatics (its own very best transfer ) three degrees afterwards at 28 to replace Pluck. Archen gets Crunch at 35, U-turn in 45 (as Archeops), along with Rock Slide via TM.
  • Major Battles: The line’s absolute power means it works well in all major conflicts save Elesa, although it must stay healthy to avoid Defeatist. Against end-game dangers, if it does not OHKO a foe, that foe will frequently come near knocking it to Defeatist scope (a good deal are 2HKOed by Acrobatics).
  • Added Remarks: Archen is one of the most powerful Pokémon to use, but Defeatist holds it back.


  • Entry: Late-game (20% likelihood of experience in Mistralton Cave, accessed with Surf).
  • Typing: Dragon is just resisted by the uncommon metal registering. Ice- and Dragon-types that are powerful against the line are infrequent (outside of Brycen and Drayden/Iris). Dragon is great defensively, since it resists Grass, Fire, Water, and Electric.
  • Stats: It owns really significant Attack (especially as Haxorus), excellent Speed, and okay defensive stats. However, as an Axew, it’s a bit delicate. It learns Dragon Dance at par 32 and Swords Dance at par 48 as Fraxure. It can also learn Brick Break, Shadow Claw, also X-Scissor through TMs for rotating coverage as Haxorus.
  • Important Battles: You should possess Fraxure to get Brycen. It is capable of sweeping all major battles which are left (such as Brycen because of AI not picking Frost Breath). Haxorus is the only Pokémon that could sweep the entire Elite 4 together with N and Ghetsis because of its rotating coverage.
  • Added Comments: Despite coming late, Axew is really a good Pokémon to utilize, as it could sweep every significant struggle left, together with Mold Breaker being the favored ability. Its coverage such as Brick Break, Rock Slide, and X-Scissor can be rotated to match major battles. Its Slow experience expansion rate is mended with Lucky Egg.
  • Stats: It’s high Attack and HP and acceptable defenses as Conkeldurr, however it is a bit slow. Timburr’s Special Defense is pretty low too.
  • Movepool: It will initially rely upon Low Kick and Rock Throw. At level 20, it is going to learn Wake-Up Slap. It also accomplishes Brick Break and Payback from TM.
  • Major Battles: It does well against Lenora and can do well against Burgh if it is evolved at the point. It does well against Marshal and Grimsley, but fights against the remainder.
  • Additional Comments: Conkeldurr stays useful prior to the Pokémon League, where it falls off due to adverse matchups. However, Conkeldurr still strikes approximately 1/3 of end-game using its STAB attacks. If yours has Sheer Force, don’t teach Stone Edge over Rock Slide, because they have the same power, however, Rock Slide has more accuracy and PP. Gurdurr and Conkeldurr share precisely the same degree upward learnset.


  • Availability: Early-game (Course 1 from degrees 2-4 at a 50% encounter rate).
  • Stats: The Lillipup lineup has solid stats except for Specific Attack, with Stoutland with 100 Strike, 80 Speed and 85/90/90 majority.
  • Movepool: Tackle and Bite carry Lillipup nicely until Take Down at par 15 and (like a Herdier) Crunch at par 24. Return via TM at Nimbasa City is your line’s greatest STAB assault as soon as they have high friendship, and the Work Up TM could be practical to enhance offensive stats.
  • Major Battles: The Lillipup line includes a solid showing in all major battles, as few opponents withstand Regular, and Ghost- as well as the rare Steel-types are managed by Crunch and Dig. Setup can help the line sweep some conflicts out of Elesa onward.
  • Added Comments: Lillipup is always an excellent Pokémon for Gym Leaders however is too reliant on Function Up boosts to perform its job in the Pokémon League. Get the Vital Spirit ability as Lillipup, since it turns out to Intimidate as a Herdier onward, letting the lineup take physical hits better.


  • Entry: Starter, Nuvema Town.
  • Typing: Water typing is good everywhere besides Elesa and Drayden/Iris.
  • Stats: Oshawott’s lineup has mixed attackers with typical Speed and good bulk.
  • Movepool: Oshawott upgrades from Water Gun to Razor Shell at par 17 to Surf later on. The lineup also has Grass Knot, Dig, and reunite as mid-game TMs, also Megahorn can be relearned as Samurott.
  • Important Battles: Water defeats Burgh’s Dwebble, Grimsley’s Kroododile, and Shauntal’s Golurk and Chandelure. Caitlin save Sigilyph is managed with Megahorn, and the line can beat Ghetsis’s Seismitoad along with N’s Carracosta with Grass Knot. You are able to TM Blizzard for Drayden/Iris, but it is expensive.
  • Added Comments: Oshawott is the very best newcomer to pick, as its Water typing and powerful moves make it even more consistent in important fights than the other starters.


  • Entry: Early-game (Dreamyard (Snivy) / Pinwheel Forrest (Inner) rustling Grass at 10%).
  • Typing: Water typing is fantastic for many Gyms besides Drayden/Iris, being successful against Clay and neutral elsewhere.
  • Stats: Even the reptiles have all-around good stats, most notably 98 crimes and 101 Speed.
  • Movepool: Water Gun reaches the wonderful Scald at level 22. Scald later updates to populate, and Blizzard is bought at Icirrus City.
  • Important Battles: Simipour can reach Burgh’s Dwebble, Shauntal’s Chandelure along with Golurk, and Grimsley’s Krookodile together with STAB strikes. TM coverage handles virtually everything else.
  • Added Comments: Panpour’s Water typing and broad coverage allow it to beat most Gym Leaders, however, it’s still reliant on Function Up promotes to the Pokémon League. Evolve at level 22 following a Water Stone in Castelia City.


  • Availability: Early-game (35 percent chance to appear at Inner Pinwheel Forest at White, accessible solely by commerce in Nacrene City in Black).
  • Typing: Grass lets it hit Clay in Addition to Rock-, Ground-, and Water-types, but Burgh, Brycen, Drayden/Iris, and also frequent Bug- and even Poison-types normally pose a threat to it.
  • Stats: Petilil has high Special Attack and good bulk. Lilligant has high Speed and Special Twist, with its Special Defense also raised by Quiver Dance.
  • Movepool: Growth, Mega Drain, Sleep Powder, and Leech Seed are probably the motions it will begin with. It learns Synthesis at par 17, Magical Leaf at par 19, Stun Spore at level 22, and Giga Drain at level 26. Because of Lilligant, it will learn Quiver Dance at par 28 and Petal Dance at level 46.
  • Important Battles: As a Lilligant, it can sweep each significant struggle by placing up Quiver Dance; however, in some cases, it ought to utilize Sleep Powder to obtain promotes safely. It also needs a whole lot of fosters to carry down a great deal of teams which have Grass-resistant Poémon.
  • Additional Comments: Once it learns Giga Drain, evolve it until level 28. Sun Stone can be received in the Ace Trainer in a Nimbasa City construction. Though Petilil can overpower all major fights, it needs a lot of Quiver Dance promotes to conquer resistant foes, because it relies exclusively on Grass-type STAB moves. Own Tempo is the preferred capacity to prevent confusion caused by Lilligant’s Petal Dance. In Black edition, you can exchange a Cottonee to Dye in Nacrene City, which has a Small nature and the Chlorophyll capability, is at level 15, also has 20/20/20/31/20/20 IVs.

Roggenrola (Trade)

  • Availability: Early-game (Wellspring Cave, 50% experience rate).
  • Typing: Rock typing lets the lineup overcome Lenora, Burgh, Elesa, Skyla, Brycen, and N, being resistant to the typical Normal-types.
  • Stats: ” The Roggenrola line members are bodily tanks, but they are really slow. As a Gigalith, it’s a fantastic 135 Strike stat combined with high overall bulk. If you maintain it unevolved for 2 amounts, it selects up Rock Slide at par 27, which carries it into Stone Edge at 48 when evolved. Rock Smash, reunite, Bulldoze and Toxic can be taught through TMs.
  • Major Battles: The line is a fantastic option for Lenora, Burgh, also (if it is the only Pokémon in the celebration so it does not get phazed by Dragon Tail) Drayden/Iris using Iron Defense. Gigalith 2HKOes impartial end-game targets with Stone Edge and manages N rather well, especially with setting up Iron Defense around Zekrom from Black. It’s useful to get Ghetsis’s Eelektross and Bouffalant despite the latter having Earthquake.
  • Further Remarks: Gigalith stays useful prior to the Pokémon League, in which it falls off due to unfavorable matchups and limited aims to hit STAB moves.


  • Entry: Early-game (Route 4 from degrees 14-18 at a 40% encounter rate). Krookodile has good 95/80/70 majority, 117 Strike, and 92 Speed.
  • Movepool: Level 14-15 Sandile start out using Bite, which will be more preferable to Assurance on nearest and dearest. Sandile understands the Rock Tomb and Dig TMs in addition to Crunch at par 28, that are basic STAB moves. It is wise to hold off on expanding Krokorok for eight amounts to find Earthquake at level 48 as opposed to par 54 as Krookodile.
  • Major Battles: The Sandile lineup has a solid showing in most significant battles, even ones where it’s a drawback, as a result of Moxie and great Speed. It can sweep Elesa together with Rock Tomb along with Dig, fares against Clay’s Excadrill, is excellent contrary to Shauntal and Caitlin, also strikes 1/3 of N and also Ghetsis’s teams super efficiently (N’s Carracosta is shaky due to Sturdy and Aqua Jet). Brycen and Marshal are demanding to your line but still workable.
  • Added Remarks: Krookodile is among the finest late-game sweepers available, with its STAB moves with few answers. Moxie aids this and makes it amazingly effective once it has Earthquake.


  • Availability: Early-game (Pinwheel Forest (Outer), 10% Black, 5% White (rustling grass)).
  • Typing: Struggling typing lets Sawk take on Lenora, Brycen, Grimsley, N, and Ghetsis well, though it falls to Shauntal and Caitlin.
  • Forged: Sawk’s high Strike and speed, coupled with decent bulk, also make it an Outstanding sweeper
  • Movepool: Sawk updates from Dual Kick to Low Sweep to Brick Break to Close Combat throughout the sport, with TM moves such as twist and Rock Slide offering coverage that is useful. Setup and Bulk upward at level 33 allow Sawk boost its Attack.
  • Important Battles: Sawk wins handily against Lenora but needs Setup or Bulk Up to sweep most of the other Gyms. Against the Elite 4, Sawk sweeps Grimsley and is impartial against Marshal. STAB Close Combat handles half of N’s and Ghetsis’s teams.
  • Additional Comments: Sawk is quite effective out of the box, however STAB motions are resisted fairly frequently, and its decent defensive stats do not hold up and towards the conclusion of the game. Sturdy is your preferred ability but not required. Attempt to catch a Sawk at level 17 from shadowy grass to start with Low Sweep.


  • Availability: Early-game (Pinwheel Forest (Outer), 10% White, 5% Black (rustling grass)).
  • Typing: Fighting typing lets Throh choose Lenora, Brycen, Grimsley, N, and Ghetsis well, though it falls to Shauntal along with Caitlin.
  • Stats: Throh possesses high Strike and HP and great Defense and Special Defense, but it’s pretty slow.
  • Movepool: It will have Seismic encounter upon being captured and, based on level, Vital Throw (otherwise learned at level 17). Payback via TM helps Throh do nicely against Shauntal.
  • Important Battles: Throh is very used against Lenora. It also sweeps all Gym Leaders, even Skyla and onwards, because of Bulk Up. Against the Elite Four, it may sweep against Grimsley and Marshal reliably, while Shauntal gets her team sailed by Throh, minus Cofagrigus, if you cure it up a couple of times. Additionally it is useful against N and Ghetsis, because it could take down some of their Poémon readily.
  • Added Comments: Throh is great for many major struggles, but it is overall dependent on many Bulk Up boosts, which becomes problematic in the Pokémon League. In White, it is possible to come across a flat 17 Throh rather easily by going into shadowy bud using a flat 17 Pokémon in the lead and employing a Repel. Throh usually can set up just 2-3 Bulk Ups in the slightest, because its low rate usually means that it will frequently take a hit before doing anything.

    Reserved for Pokémon whose efficiency in terms of completing the game is considered to be high. Pokémon inside this tier are able to OHKO or 2HKO a fair variety of foes and may take a little bit of item dependence to sweep opponents’ teams. These Pokémon are extremely useful, but have several flaws holding them are struck fairly late.


    • Accessibility: Early-game (Desert Resort, 10 percent, degrees 20-22).
    • Typing: Bug/Rock typing is odd, giving just flaws to Water-, Rock- (common), and Steel-types. Matchup-wise, Dwebble has benefits against Elesa, Skyla, Brycen, Grimsley, also, to a degree, N. It shouldn’t be used against Clay and Marshal.
    • Stats: Dwebble has great foundation 85 Defense, 65 Strike, and fine 55 Speed. Crustle has good general bulk and good Attack, but can be sluggish at foundation 45 Speed.
    • Movepool: Dwebble starts with Smack Down and gets Bug Bite and Stealth Rock in a few levels. Dwebble gets the staple Rock Slide at only level 29, complemented by X-Scissor via TM. Since Crustle, it learns Shell Smash at par 43 or through Heart Scale, which turns into a marginally fast sweeper.
    • Important Battles: Dwebble’s Rock STAB along with Stealth Rock punish Elesa’s Emolga along with Volt Shift. The lineup defeats Clay’s Krokorok and easily sweeps the past few Trainers with Shell Smash. Shauntal and Caitlin are shaky due to particular moves, and Marshal is awkward due to Stone Edge. It May Take N’s Vanilluxe along with Zoroark and Ghetsis’s Hydreigon.
    • Added Comments: Dwebble is a Pokémon with several very good matchups after it is taught Shell Smash. Ability-wise, Sturdy guarantees Dwebble lives any hit from complete wellbeing, whereas Shell Armor blocks crucial hits; both are fantastic.


    • Availability: Late-game (20% chance to show up at Chargestone Cave).
    • Typing: Steel-type gives Ferroseed a enormous amount of resistances, which are notable in the battles against Drayden/Iris, Caitlin, Shauntal, and Grimsley. Its Grass typing leaves it neutral against Skyla and Brycen, sadly, but it does make it good against Water-type lines, especially the Seismitoad one. It will dread Fire-types, though.
    • Stats: The Ferroseed line possesses excellent Defense and Special Defense, okay Attack, and quite low rate, which makes it usually move last.
    • Movepool: It should know Metal Claw along with Gyro Ball upon being captured and, based on the level, either Curse (24 or 25) or Iron Defense (26). It learns Power Whip upon development and Iron Head at par 46 for greater PP. Payback may be learned via TM.
    • Important Battles: Ferroseed may do well against Skyla, however it needs a lot of Curse promotes to conquer her. Additionally, it does great against Brycen and exceptionally well against Drayden/Iris. It requires out Shauntal’s Golurk and Jellicent, will conquer Grimsley’s group by placing up Curse, also defeats Caitlin’s Gothitelle and Musharna by virtue of its typing. But it fights against Marshal. It may also beat N’s Archeops and Vanilluxe Together with Ghetsis’s Seismitoad.
    • Additional Comments: Ferroseed’s fantastic typing makes it useful against many major struggles, but its reduced rate means that it will always have a hit before doing something. It is also reliant upon Curse boosts to win matchups. Giving Ferroseed Rocky Helmet from Cold Storage is also a fantastic concept, as it and Iron Barbs will harm contact transfer users for 1/4 of the HP.


    • Availability: Late-game (39 percent opportunity to appear in Chargestone Cave).
    • Typing: Electric typing lets it handle most of Flying-types (most notably Skyla) and several Water-types. Its Bug typing allows it to reach Grimsley super economically and also makes Ground-type moves impartial. But, foes’ Rock and Fire coverage will get into its way.
    • Stats: It has good Special Attack and higher Speed (making Electro Ball helpful ), though its bulk is not impressive.
    • Movepool: It comes with scatter Bite and Electroweb upon becoming captured. At levels 29 and 34, it will learn Electro Ball and Signal Beam. It should be taught Thunder through TM in Icirrus City. Charge Beam is also an option, albeit an unnecessary one.
    • Important Battles: Like a Galvantula, it sweeps Skyla and Brycen and can help in the fight from Drayden/Iris. In the Elite Four, it may contribute by simply taking out specific dangers, but generally doesn’t sweep.
    • Additional Comments: Joltik’s usefulness is usually restricted only to Pokémon which are frail or weak to Electric or Bug. Grab a Joltik with Compound Eyes, because it is needed to reach 91% precision on Thunder.

    Karrablast (Trade)

    • Availability: Mid-game (Route 6 at a 25% experience rate).
    • Typing: Bug/Steel Reading provides Escavalier nine resistances that help out from the last 2 Trainers, Shauntal, Caitlin, N, and (to a degree ) Grimsley.
    • Stats: Excellent bulk of 70/105/105 and Strike of 135 make Escavalier an effective tank, though base 20 Speed means it will always go next.
    • Movepool: Rough ancient, but Escavalier shortly gets Iron Head at par 37, the X-Scissor TM, along with Swords Dance in 52, together with Slash and reunite as coverage.
    • Important Battles: Escavalier sweeps Clay with Fury Cutter (steal a Persim Berry from a crazy Tympole for Swagger). Escavalier manages the end-game nicely via Iron Defense and Swords Dance, however Shauntal and Ghetsis are shaky.
    • Additional Remarks: Escavalier is an incredibly dominant Pokémon that, while a hassle to begin, has a place in almost all remaining major battles. While the slow Speed can leave it open to status and shooting hits constantly, the advantages it possesses make it worthwhile. Make sure you receive a flat 26 or lower Karrablast for Fury Cutter. Shed Skin is your favored ability because of Karrablast, since it becomes Battle Armor after evolving which assists Escavalier avoid critical strikes.

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